DM’S BLOCK IS OFFICIALLY REMOVED. I TWISTED UP A HANDFUL OF ITS HAIR, SHOVED IT ROUGHLY TO THE GROUND, AND FUCKED IT WITH A RUSTY GAUNTLET.
…HOWEVER, WHAT’S NOT CLEAR IS WHETHER I WILL HAVE ONE PLAYER OR THREE ON SATURDAY…
WHEN MY WIFE COOKS PINTO BEANS IN THE CROCK POT, WE ALMOST NEVER GET AROUND TO FINISHING THEM. I MEAN, A PERSON CAN TAKE ONLY SO MUCH FLATULENCE.
BUT NOW, I CAN SAY WITH CONFIDENCE THAT OUR BEANS WILL NO LONGER GO TO WASTE.
IF YOU CAN IDENTIFY THIS LOCATION IN THE FORGOTTEN REALMS CAMPAIGN SETTING, I WILL REWARD YOU WITH … ABSOLUTELY NOTHING, BECAUSE I FAILED TO NOTE WHERE THIS TRAIL IS LOCATED. SO EVEN I DON’T KNOW WHERE IT LEADS. PROBABLY NOWHERE IMPORTANT.
AL-NAMROOD. “UM AL QASHAAM” FROM HEEN YADHAR AL GHASQ.
NEW FOLK/BLACK METAL OUT OF SAUDI ARABIA.
I have never been one for drawing out the map beforehand on these and that is only because it makes it particularly difficult to keep the map a secret while the players advance upon it. Drawing it one section at a…
Boot-Camp DM from whom I learned to play AD&D would use a vinyl battlemat for mapping his crude hack-n-slash dungeons as we pureed our way through them. He kept his maps simple in the extreme, as in no extraneous dressing, no interesting geology to study, no stray watercourses, flat out nothin. But it worked for him and his simplistic, let’s-move-shit-along style.
I don’t own a vinyl battlemat, myself. But even if I did, I wouldn’t bother mapping shit out for the players unless ONE OR MORE OF THEIR CHARACTERS WERE TAKING THE TIME TO DRAW A MAP AS THEY PROGRESSED. Having the necessary maps ready beforehand should usually allow the game to move along at a reasonable pace. Conveying accurate, relevant information to the PCs as they advance and discover, advance and discover, keeps things moving smoothly, simply, and without the need to pause and lean over the table with a stinky marker and squeak out some thin green walls with an occasional room and doorways and shit. If it’s the players who need a map visually before them, then let the characters do that work and see how long the players will bother before getting sick of carrying vellums and charcoal or inks and a flat surface upon which to doodle like toddlers with lipstick on the refrigerator door.
My style, in summation, is thus: unless there’s some wonderous magical mapping aid at the party’s disposal, then there are no free maps.
…Once again I sense an unyielding, absolute sort of finality in my assessment, but I’m set in my DMing ways.